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发表于 2022-5-10 05:07:38
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本帖最后由 Iniceboatu 于 2022-5-10 05:38 编辑
DestTorpedo,你换成SubTorpedo就可以了。
另外那个是论坛上一个讨论子机导弹跟踪的贴,已经过时。用这个吧。
[BBDREDCMISL]
UIName=Name : DMISL
Name=Cruise Missile
Image=BSUBMISL
FireAngle=1
Strength=500
HealthText.Hidden=yes
DamageText.Hidden=yes
Category=AirPower
MissileSpawn=yes
Missile.Homing=yes
ROT=10
Speed=25
Ammo=1
Armor=special_dumb
Spawned=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Owner=Chinese
Cost=50
Points=18;20
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here. SJM
AuxSound1=BoomerAttack1
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes
DeathWeapon=BlimpBombEffect
Missile.Custom=yes
Missile.Warhead=V3MWH;CMISLWH
Missile.EliteWarhead=V3MWH;CMISLEWH
Missile.PauseFrames=0 ;How many frames the rocket pauses on the launcher before tilting
Missile.Acceleration=50.0 ;This much is added to the missile's velocity each frame during launch
Missile.Altitude=768;1024 ;Cruising altitude in leptons: at this height missile BEGINS leveling off
Missile.TiltFrames=0
Missile.PitchInitial=0.25
Missile.PitchFinal=0.25
Missile.Damage=100 ; Exploding DMisl does this much damage (at center of explosion, presumably).
Missile.EliteDamage=150 ; Exploding DMisl does this much damage (at center of explosion, presumably).
Missile.TurnRate=0.08 ; Pitch maneuverability of missile in air. Adjust by trial and error.
Missile.RaiseRate=10 ;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
Missile.BodyLength=128 ; The body of the rocket is this many leptons long
Missile.LazyCurve=no;yes
Missile.TrailerAnim=V3TRAIL
Missile.TakeOffAnim=GCMUZZLE
Missile.TrailerSeparation=3
Missile.Type=BBDREDCMISL
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