|
|
请问,我做了附加建筑类型的防御塔。像做成可以升级的,但是我在基座建筑,和附加建筑都写了可升级,也做了升级后的武器。但是没有效果。是怎么回事呢?或者说这种类型的建筑要怎么做到可升级。
[MACOMPT] ;天网防御塔基座
UIName=Name:MACOMPT
Name=Component Tower
Image=CACOMPT
BuildCat=Combat
Strength=2500
Armor=steel
Prerequisite=MACNST,MAPOWR
TechLevel=1
Adjacent=10
ROT=12
Sight=8
Owner=Skynet
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
AIBasePlanningSide=4
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=8
MinDebris=5
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Upgrades=1
TurretAnimZAdjust=-200
HasRadialIndicator=yes
AIBuildThis=no
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
----------------------------------------------------------------------------------------------
[MACOMPT_B] ;激光塔模组
UIName=Name:MACOMPT_B
Name=Component
Image=CACOMPT_B
BuildCat=Combat
Strength=1000
Armor=steel
Prerequisite=MACNST,MAPOWR,MAPILE
TechLevel=2
ROT=12
Sight=8
Owner=Skynet
Cost=500
BaseNormal=no
Points=30
Power=-50
Crewed=no
AIBasePlanningSide=4
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=10
MinDebris=5
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=false
ImmuneToPsionics=yes
ThreatPosed=0
PowersUpBuilding=MACOMPT
PowersUpToLevel=1
Turret=yes
Primary=LaserGunA
ElitePrimary=LaserGunAE
Secondary=LaserGunA
EliteSecondary=LaserGunAE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
[LaserGunA];基地防御激光
Damage=80
ROF=70
Range=6
Speed=100
Warhead=FBLSWH
Report=LaserGunAttack
Charges=no
LaserInnerColor = 200,0,255
LaserOuterColor = 40,40,40
LaserOuterSpread= 0,0,0
LaserDuration = 15
Projectile=InvisibleLow
IsLaser=true
Anim=Lightballfire
[LaserGunAE]
Damage=100
ROF=60
Range=8
Speed=100
Warhead=FBLSEWH
Report=LaserGunAttack
Charges=no
LaserInnerColor = 0,50,255
LaserOuterColor = 50,50,50
LaserOuterSpread= 20,20,20
LaserDuration = 15
Projectile=InvisibleLow
IsLaser=true
Anim=Lightballfire
------------------------------------------------------------------------------------------
[MACOMPT_C] ; 导弹塔模组
UIName=Name:MACOMPT_C
Name=Component
Image=CACOMPT_C
BuildCat=Combat
Strength=1000
Armor=steel
Prerequisite=MACNST,MAPOWR,MAPAD
TechLevel=3
ROT=12
Sight=8
Owner=Skynet
Cost=1500
BaseNormal=no
Points=30
Power=-100
Crewed=no
LandTargeting=1
NavalTargeting=6
Capturable=false
AIBasePlanningSide=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=10
MinDebris=5
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=false
ImmuneToPsionics=yes
ThreatPosed=0 ; This value MUST be 0 for all building addons
PowersUpBuilding=MACOMPT
PowersUpToLevel=2
Turret=yes
Primary=TowerMissile
ElitePrimary=TowerMissileE
Secondary=TowerMissile
EliteSecondary=TowerMissileE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
[TowerMissile];基地防御对空导弹
Damage=50
ROF=140
Range=14
Burst=4
Projectile=AAHeatSeeker8
Speed=20
Warhead=TowerMissileWH
Report=AegisAttack
MinimumRange=2
[TowerMissileE]
Damage=50
ROF=120
Range=16
Burst=6
Projectile=AAHeatSeeker8E
Speed=20
Warhead=TowerMissileWH
Report=AegisAttack
MinimumRange=2
[AAHeatSeeker8]
Arm=10
High=yes
VeryHigh=yes
Shadow=yes
Ranged=yes
AA=yes
AG=yes
AN=no
Cluster=2
Image=RPGROCKET
ROT=1
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
[AAHeatSeeker8E]
Arm=10
High=yes
VeryHigh=yes
Shadow=yes
Ranged=yes
AA=yes
AG=yes
AN=no
Cluster=3
Image=RPGROCKET
ROT=1
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no
[TowerMissileWH]
CellSpread=2
PercentAtMax=.4
Wall=yes
Wood=yes
Verses=35%,35%,35%,70%,50%,40%,30%,45%,30%,80%,100%
Conventional=yes
InfDeath=2
AnimList=TMEXP050
ProneDamage=50%
CellSpread.MaxAffect=2
------------------------------------------------------------------------------------------'
[MACOMPT_D] ;火炮塔模组
UIName=Name:MACOMPT_D
Name=Component
Image=CACOMPT_D
BuildCat=Combat
Strength=1000
Armor=steel
Prerequisite=MACNST,MAPOWR,MAWEAP
TechLevel=4
ROT=12
Sight=8
Owner=Skynet
Cost=1200
BaseNormal=no
Points=30
Power=-75
Crewed=no
Capturable=false
AIBasePlanningSide=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=false
ImmuneToPsionics=yes
ThreatPosed=0 ; This value MUST be 0 for all building addons
PowersUpBuilding=MACOMPT
PowersUpToLevel=3
Turret=yes
Primary=CACANNON
ElitePrimary=CACANNONE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
[CACANNON];基地防御火炮
Damage=200
ROF=80
Range=10
MinimumRange=2
Projectile=SmallCometPFQ
Speed=1
Report=DestroyerAttack
Bright=yes
LaserInnerColor=255,200,0
LaserOuterColor=0,0,0
IsHouseColor=false
LaserOuterSpread=0,0,0
LaserDuration=1
IsLaser=true
Warhead=CACANNONWH
Anim=GCMUZZLE2
Burst=1
[CACANNONE]
Damage=200
ROF=70
Range=12
MinimumRange=2
Projectile=SmallCometPFQ
Speed=1
Report=DestroyerAttack
Bright=yes
LaserInnerColor=255,200,0
LaserOuterColor=0,0,0
IsHouseColor=false
LaserOuterSpread=0,0,0
LaserDuration=1
IsLaser=true
Warhead=CACANNONWH
Anim=GCMUZZLE2
Burst=2
[CACANNONWH]
CellSpread=1
PercentAtMax=.5
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
Verses=70%,50%,50%,100%,100%,100%,70%,100%,60%,100%,100%
AnimList=TWLT070
ProneDamage=50%
CellSpread.MaxAffect=2
|
|