本帖最后由 JQ秋季节 于 2022-3-13 22:14 编辑
;; rulesmd.ini ===============================
[Animations]
;; ...
;; ... 补齐缺失的动画
XXX=NAREFNL1 ;280
XXX=NAREFNL2 ;281
XXX=NAREFNL3 ;282
XXX=NAREFNL4 ;283
XXX=NAREFNL1D ;362
XXX=NAREFNL2D ;363
XXX=NAREFNL3D ;364
XXX=NAREFNL4D ;365
XXX=NAREFNOR ;287
;; ...
XXX=GAREFNL1 ;203
XXX=GAREFNL2 ;204
XXX=GAREFNL3 ;205
XXX=GAREFNOR ;206
;; artmd.ini ===============================
[NAREFN]
Remapable=yes
Cameo=NREFICON
Foundation=4x3
Height=6
;ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 24,-48
Buildup=NAREFNMK
DemandLoadBuildup=true
FreeBuildup=true
BibShape=NAREFNBB
QueueingCell=4,1 ;gs A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery
NewTheater=yes
OccupyHeight=4
CanBeHidden=False
CanHideThings=true
AddOccupy1=-3,-1
AddOccupy2=-3,-2
AddOccupy3=-3,-3
AddOccupy4=-2,-3
AddOccupy5=-4,-2
AddOccupy6=-4,-3
RemoveOccupy1=0,-2
RemoveOccupy2=1,-1
RemoveOccupy3=1,-2
RemoveOccupy4=2,-1
RemoveOccupy5=-2,0
RemoveOccupy6=-2,1
RemoveOccupy7=-2,-2
RemoveOccupy8=3,1
DamageFireOffset0=30,30
WaitingOffset0=512,-256,0
WaitingOffset1=512,256,0
WaitingOffset2=768,-256,0
WaitingOffset3=768,256,0
WaitingOffset4=1024,-256,0
WaitingOffset5=1024,256,0
WaitingOffset6=1280,-256,0
WaitingOffset7=1280,256,0
DockingOffset0=256,0,0
PreProductionAnim=NAREFNOR
PreProductionAnimZAdjust=-200
PreProductionAnimYSort=724
ProductionAnim=NAREFNL4
ProductionAnimDamaged=NAREFNL4D
ProductionAnimZAdjust=-50
ProductionAnimYSort=362
; Animation of tiberium leaving harvester and entering refinery
[NAREFNL1]
;Normalized=yes
NewTheater=yes
Layer=Ground
Start=0 ;; Locked
LoopStart=0 ;; Locked
LoopEnd=3 ;; Locked
LoopCount=10;; Locked
Rate=300
;Next=NAREFNL5
; Damaged Version
[NAREFNL1D]
;Normalized=yes
NewTheater=yes
Layer=Ground
Start=3 ;; Locked
LoopStart=3 ;; Locked
LoopEnd=6 ;; Locked
LoopCount=10;; Locked
Rate=300
;Next=NAREFNL5D
; Animation of tiberium leaving harvester and entering refinery
[NAREFNL2]
;Normalized=yes
NewTheater=yes
Layer=Ground
Start=0
LoopStart=0
LoopEnd=3
LoopCount=20 ;; Locked
Rate=300
Next=NAREFNL1
; Damaged Version
[NAREFNL2D]
;Normalized=yes
NewTheater=yes
Layer=Ground
Start=3
LoopStart=3
LoopEnd=6
LoopCount=20 ;; Locked
Rate=300
Next=NAREFNL1D
; Animation of tiberium leaving harvester and entering refinery
[NAREFNL3]
;Normalized=yes
NewTheater=yes
Layer=Ground
Start=0
LoopStart=0
LoopEnd=3
LoopCount=30 ;; Locked
Rate=300
Next=NAREFNL2
; Damaged Version
[NAREFNL3D]
;Normalized=yes
NewTheater=yes
Layer=Ground
Start=3
LoopStart=3
LoopEnd=6
LoopCount=30 ;; Locked
Rate=300
Next=NAREFNL2D
; Animation of tiberium leaving harvester and entering refinery
[NAREFNL4]
;Normalized=yes
NewTheater=yes
Layer=Ground
Start=0
LoopStart=0
LoopEnd=3
LoopCount=40 ;; Locked
Rate=300
Next=NAREFNL3
; Damaged Version
[NAREFNL4D]
;Normalized=yes
NewTheater=yes
Layer=Ground
Start=3
LoopStart=3
LoopEnd=6
LoopCount=40 ;; Locked
Rate=300
Next=NAREFNL3D
; Idle
[NAREFNL5]
Image=NAREFNL1
;Normalized=yes
NewTheater=yes
Layer=Ground
LoopStart=0 ;; Locked
LoopEnd=1 ;; Locked
LoopCount=-1
Rate=30
; Idle, Damaged Version
[NAREFNL5D]
Image=NAREFNL1
;Normalized=yes
NewTheater=yes
Layer=Ground
Start=3 ;; Locked
LoopStart=3 ;; Locked
LoopEnd=4 ;; Locked
LoopCount=-1
Rate=30
; Animation of tiberium leaving harvester and entering refinery
;; 这是点睛之笔! 矿石从车里被倾倒出来的动画。
[NAREFNOR]
Normalized=yes
NewTheater=yes
Start=0 ;; Locked
LoopStart=0
LoopEnd=20 ;; Locked
LoopCount=3 ;; Locked
Rate=300 ;; Locked
YDrawOffset=-15 ;; Locked
Layer=Ground
Flat=yes
[GAREFN]
Cameo=REFICON
NewTheater=yes
Remapable=yes
Foundation=4x3
Height=4
ZShapePointMove=60,0 ;; Locked ;补上建筑左侧边缺失的一块
Buildup=GAREFNMK
DemandLoadBuildup=true
FreeBuildup=true
BibShape=GAREFNBB
QueueingCell=4,1 ;gs A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-3,-1
AddOccupy2=-3,-2
AddOccupy3=-3,-3
AddOccupy4=-2,-3
AddOccupy5=-4,-2
AddOccupy6=-4,-3
RemoveOccupy1=3,1
DamageFireOffset0=-33,31
DamageFireOffset1=-3,48
PreProductionAnim=GAREFNOR
PreProductionAnimZAdjust=-500
PreProductionAnimYSort=724
ProductionAnim=GAREFNL3
ProductionAnimZAdjust=-50
ProductionAnimYSort=362
;GEF Lost anim
[GAREFNBB]
Layer=Ground
; Animation of tiberium leaving harvester and entering refinery
[GAREFNL1]
;Normalized=yes
NewTheater=yes
Layer=Ground
LoopStart=0 ;; Locked
LoopEnd=6 ;; Locked
LoopCount=10;; Locked
Rate=300
;Next=GAREFNL4
; Animation of tiberium leaving harvester and entering refinery
[GAREFNL2]
;Normalized=yes
NewTheater=yes
Layer=Ground
LoopStart=0 ;; Locked
LoopEnd=6 ;; Locked
LoopCount=20;; Locked
Rate=300
Next=GAREFNL1
; Animation of tiberium leaving harvester and entering refinery
[GAREFNL3]
;Normalized=yes
NewTheater=yes
Layer=Ground
LoopStart=0 ;; Locked
LoopEnd=6 ;; Locked
LoopCount=50;; Locked
Rate=300
Next=GAREFNL2
; Idle Animation
[GAREFNL4]
Image=GAREFNL1
;Normalized=yes
NewTheater=yes
Layer=Ground
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=30
; Animation of tiberium leaving harvester and entering refinery
; 这个是动效的灵魂!矿石从车里往外倒。
[GAREFNOR]
Normalized=yes
NewTheater=yes
Start=0 ;; Locked
LoopStart=0
LoopEnd=20 ;; Locked
LoopCount=3 ;; Locked
Rate=300 ;; Locked
YDrawOffset=-15 ;; Locked
Layer=Ground
Flat=yes
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