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发表于 2021-8-28 21:29:47
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本帖最后由 cs98cs2000 于 2021-8-28 21:31 编辑
Missile.PauseFrames=0 ;发射前延迟0桢
Missile.TiltFrames=20 ;从导弹开始上移到真正点火为20桢
Missile.PitchInitial= ;导弹初始倾斜为 度
Missile.PitchFinal= ;导弹点火倾斜为度
Missile.TurnRate=0.08 ;导弹拐弯速率
Missile.Acceleration= ;发射加速度
Missile.Altitude= ;导弹的飞行的高度: 在达到这么高后水平才开始移动
Missile.Damage= ;导弹造成的损害(在爆炸的中心) 。
Missile.EliteDamage= ;精英导弹造成的损害
Missile.BodyLength= ;(导弹长???忘了在哪看到的了,意思是从平飞高度下落多少就爆炸???记不清了)
Missile.LazyCurve= ;是否是曲线弹道 V3类型yes——无畏导弹类型no——雷鸣导弹类型
原版ini里:
; V3 Rocket control ;SJM
V3RocketPauseFrames=0 ; How many frames the rocket pauses on the launcher before tilting
V3RocketTiltFrames=60 ; How many frames it takes for the V3 rocket to tilt to firing position
V3RocketPitchInitial=0.21; Starting pitch of the rocket before tilting up (0=horizontal,1=vertical)
V3RocketPitchFinal=0.5 ; Ending pitch of the rocket after tilting up; now it fires
V3RocketTurnRate=0.05 ; Pitch maneuverability of rocket in air. Adjust by trial and error.
V3RocketRaiseRate=1 ;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
V3RocketAcceleration=0.4 ; This much is added to the rocket's velocity each frame during launch
V3RocketAltitude=768 ; Cruising altitude in leptons: at this height rocket BEGINS leveling off
V3RocketDamage=200 ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketEliteDamage=400 ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketBodyLength=256 ; The body of the rocket is this many leptons long
V3RocketLazyCurve=yes ; The rocket's path is a big, lazy curve. V3 yes. DMisl no.
V3RocketType=V3ROCKET |
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