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发表于 2021-4-6 09:43:12
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[FAC];马鲁大司今部
UIName=Name:471
Image=UACNST01
Name=Fourth Construction Yard
ConstructionYard=yes
Strength=150;000
Armor=drhua3
TechLevel=-1
Adjacent=20
Sight=10
AIBasePlanningSide=3
Points=80
Power=0
Capturable=true
Factory=BuildingType
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Owner=Americans,British,Africans,YuriCountry2,Alliance,French,Germans,Russians,Confederation,YuriCountry,FourthCountry,YuriCountry1,DIEFourthCountry,ASDourthCountry,DFFourthCountry
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=NO
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
DieSound=NukeExplosion
ImmuneToPsionics=yes
VoiceSelect=ConstructionYardSelect
DeploySound=ConstructionYardSelect
Explodes=yes
DeathWeapon=DefaultDeathWeapon
SuperWeapon=FmeriHtNNHHmpecial
SuperWeapon2=FmeriHtNUHmpecial
DamageSelf=yes
Cost=8000
Bounty.Value=2400
Bounty=yes
Bounty.Display=yes
Primary=FlakWeapoBg
ElitePrimary=FlakWeapoBgE
Secondary=GrandCannonWeaponDF
EliteSecondary=GrandCannonWeaponDFE
NoAmmoWeapon=1
NoAmmoAmount=0
Ammo=1
EmptyReload=150
Reload=260
PipWrap=2
PipScale=None
ReloadAmount=1
EmptyReloadAmount=1
Trainable=yes
ROT=2
ProduceCashAmount=-150
ProduceCashDelay=800
HasSpotlight=yes
HasRadialIndicator=true
HasStupidGuardMode=false
Insignia.Rookie=defvet
Insignia.Veteran=defeli
Insignia.Elite=deffgc
EVA.VeteranPromoted=EVA_ArmorUpgraded
EVA.ElitePromoted=EVA_ArmorUpgraded
BuildTimeMultiplier=1000
Rubble.Destroyed=FAXD
Rubble.Destroyed.Strength=-1
Rubble.Destroyed.Anim=KRBAnim
[FAXD]
UIName=Name:FAS
Image=FAHN
Name=Tociet Nuclear Reactor
Strength=500
Armor=vgtmjw2
TechLevel=-1
Insignificant=yes
Sight=5
Nominal=yes
Points=5
Capturable=False
ClickRepairable=no
Repairable=no
CloakStop=no
BaseNormal=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU
60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Unsellable=yes
Ammo=5
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)
TogglePower=no
Spyable=NO
SuperWeapon=FmeriHtGHNecial
SuperWeapon2=FmeriHtNWHmpecial
DamageSelf=yes
[BuildingTypes];建筑注册表
………
363=FAXD
……
;马鲁大司令部
[UACNST01]
Remapable=yes
Foundation=4x4
Height=4
AnimActive=0,26,3
Buildup=UACNSTMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
ActiveAnim=UACNST01_A
;ActiveAnimDamaged=UACNST01_AD
ActiveAnimZAdjust=-75
ActiveAnimYSort=362
roductionAnim=UACNST_B
roductionAnimDamaged=UACNST_BD
roductionAnimZAdjust=-10
roductionAnimYSort=543
CanHideThings=True
CanBeHidden=False
OccupyHeight=3
DamageFireOffset0=-8,-20
DamageFireOffset1=64,36
PrimaryFireFLH=365,0,300
[FAHN]
Remapable=yes
Foundation=1x1
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
CanHideThings=True
CanBeHidden=False
OccupyHeight=1
[KRBAnim]
Image=particalbeam01
Translucent=no
Rate=500
Flat=true
Report=SmokescreenExp
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