ǰԣλԴһѣԲҪͼڱժȡӿհ׿ʼдλ븴ԭеĵλ޸ġ

  -A- 
Accelerates= 
Ϊ"ture""false"λƶʽǷSpeedٶAccelerationFactor= 
ֵҪAccelerates=ʹãָλ˶мٵİٷֱȣСʾΪ.1 
Adjacent= 
ֵָչľ롣չָءսȿԼصĽ 
Agent= 
yesnoָλǷΪλҪøõλС͸ĹܣҪInfiltrate=yesδáע⣺趨Agent=yes󣬾ͲټAssaulter=yesˡ 
AIBasePlanningSide= 
0-2ֵָҪǸAIжϵģAIֵһЩΪ罨ΧǽֵΪ0ʱʾΪ˾1ʱΪվ 2Ϊ
AIBuildThis= 
yesnoָǷԱAI졣 
AirportBound= 
Ϊ"yes""no"ǷҪһָͨһHelipad=yes ĽĻλûлλ׹١һҪPadAircraft= ֽ첻ܻλƵ⡣ 
AirRangeBonus= 
ΪһλʹһAA=true ĿʱǷô趨Ķ̡ 
עֻPrimary= ֵܴ̣ܻ⡣ 
AllowedToStartInMultiplayer= 
yesnoָλǷϷʼʱس֣վʼʱĶԱϬţ̹ˣע⣺ָλǺλϷʼʱõλͻԶݻ٣ͺóʱմǴͺλ½ϵЧͬǸõλΪܵλ 
AlternateArcticArt= 
yesnoָλǷѩصͼ½صͼֲ̬ͬ˾ĺӡע⣺yesòλͱ׼һѩ͵ĲļSHPļΪõλº͵ͼ̬+A.SHP纣ӵº͵ͼ̬ļΪSEAL.SHPôѩصͼ̬ļΪSEALA.SHP 
AmbientSound= 
Sound.iniжָõλڵͼϴڵע⣺ڸõλݻǰͣţ̫ܻӰҽϷ 
Ammo= 
ֵָõλĵҩսԶҩҪڻв ĬΪһ
Armor= 
±еӦָõλװסע⣺װ׺ͷûκιϵλ˳̶ɹĵͷӦװ׵İٷֱȾ 
------------------------------------------------ 
None ޻ 
Flak 
Plate 
Light װ 
Medium װ 
Heavy װ 
Wood ľʽṹ
Steel ṹ
Concrete ṹ
special_1 װ1֩
special_2 װ2ӻ 
װ׺͵λͲӲԶӦϵָ
------------------------------------------------ 
Artillary= 
yesnoָǷΪλĽλת򶫱һڵ׵Ƚ 
Armory= 
yesnoָǷ3µĲλκνýĲλΪ3ע⣺ԼAmmo=ƣAmmo=ֵΪҪ 
Assaulter= 
yesnoָλǷפصĲλԸýκˡġָеפصĲλȫƻ̶AssaultAnim=趨һUCFLASHҲUCBLOODUCELECע⣺趨Assaulter=yesAgent=Ͳ趨Ϊyesˡ 
AttackCursorOnFriendlies= 
yesnoָõλǷԶԼһλչһҽƱġά޳ȵλ 
AttackFriendlies= 
yesnoָλǷԼһλҲԹ˵λ 
AuxSound1= 
Sound.iniжָɻʱ 
AuxSound2= 
Sound.iniжָɻʱ

AntiInfantryValue=
AntiArmorValue=
AntiAirValue=
ȨأװȨأվȨ
AIоλȨѡĸ

AirstrikeTeam=
EliteAirstrikeTeam=
ͨ뾫Ӣ˹ٻϮ
AirstrikeTeamType=
EliteAirstrikeTeamType=
ͨ뾫Ӣ˹ٻϮķɻ
AirstrikeRechargeTime=
EliteAirstrikeRechargeTime=
ͨ뾫Ӣ˹ٻϮļ

ҪɹٻϮҪͷϵAirstrike

 -B- 
BuildTimeMultiplier=
ʱΪĶٱԽԽ
BaseNormal=
Ƿ콨Χ

Bunker=
yesnoǷΪ̹˵ﱤ
Bunkerable=
yesnoóܷ̹˵ﱤ

BalloonHover= 
yesnoָվλأÿվλҪJumpJet=yes롣CloakStop
Bib= 
yesnoýҲһеԪͨг 
Bombable= 
yesnoָõλǷܱ϶ʱը 
BombSight= 
ֵָõλԶʱըľ䷶Χ϶ʱըҷλ뾯䷶ΧõλвʱըĹõλͷҪBombDisarm=yes÷ͬܲע⣺õλ϶ʱըʱܽҲʱըĹ 
BridgeRepairHut= 
yesnoָǷΪάСݣֽά޸Ļṩλ̷ţը 
BuildCat= 
±ӦָͣϷAIʶ 
-------------------------------------------------- 
Combat ýڷ 
Infrastructure ֪ƺûʲôЧ 
Resource ԴṩǮ 
Power ṩ 
Tech ƼΪλĽ 
DontCare ֵһûôԹ 
-------------------------------------------------- 
BuildLimit= 
ֵָλĽơ Ϊֵɾͼ꣬ܽ졣ƽʹ޷Ч
BuildupSound= 
Sound.iniжָʱŽ춯ʱŵ
 -C- 
CloseRange=
yesnoָõλǷʹýսˣAIжѡĿķΧ
C4= 
yesnoָòǷӵC4ըע⣺ΪyesʱǷԶԽԸᱻC4棬ǹĿCanC4=no趨ͬʱòInfiltrate=yesδ롣 
CanApproachTarget= 
yesnoָӰ̹һαװսǷԲϽӽĿ꿪¶ݡ Ч
CanBeach= 
yesnoָúλܷɳ̲ϣӽ½أĵطУͬʱҪMovementRestrictedTo=Waterһ趨ʵЧôĳܵġ 
CanBeOccupied= 
yesnoָλǷԱפɫ2ͬ︴ռҪڸý趨˾ռʹPrimary=վռʹSecondary= 
CanC4= 
yesnoָõλǷܱC4=yesĲը١Ĭֵyes 
CanDisguise= 
yesnoָõλǷαװ޷⣩ڼͻӰ̹ϡ 
CanPassiveAquire= 
yesnoָõλǷܹԶĿꡣĬֵyes 
CanRecalcApproachTarget= 
yesnoָCanApproachTarget=yesսǷ¼·㡣ʵϷУѡһϷǹöǸöڵ·㣬ȻеĿһЩ˺ȻҪѡyesսͻļѲݡ 
CanRetaliate= 
yesnoָõλǷ⵽зʱзע⣺䣬ΪnoneʱʹΪyesҲûκ塣 
Capturable= 
yesnoָǷܱʦռ졣 
CarriesCrate= 
yesnoָսݻٺǷڸһ¨ӡ¨ӵġע⣺ҪýӵЧҪCrateBeneath=yes 
Carryall= 
˷ǷԵ˳һ˶ʽΪ{4A582746-9839-11d1-B709-00A024DDAFD1}ķҪֱع֣ 
Category= 
±еӦָλķ࣬AIжϵġ 
-------------------------------------------------- 
AirLift 䲽ķɻ 
AirPower սսֱϣʹ 
Transport 䳵ֵλս 
Support سҲɲΪս 
LRFS ԶսԽԶ̴ս 
IFV ս๦ܲսר 
AFV սԹ㷺ڸսս̹ 
Recon Reconnaisanceս 
VIP ҪĲλûʲô 
Soldier вλ 
-------------------------------------------------- 
ChargedAnimTime= 
ָ֡ڳǰ೤ʱ䲥λΪӣArt.iniеSuperAnim=ơֵӦСӦRechargeTime=ֵ 
ChronoInSound= 
Sound.iniжָλʱ˶ʼЧ 
ChronoOutSound= 
Sound.iniжָλʱ˶Ч 
Civilian= 
yesnoָõλǷƽλƽλҲǴ˵λܵͼƽɢ ¼Ӱ졣
ClearAllWeapons= 
yesnoؾߵΪհףֻеؾΪIFVҲʱŻ 
ClickRepairable= 
yesnoָǷʹϷġάС֡άޡע⣺ΪnoʱܱάС֡޸Ȼܱʦ޸ڽмRepairable=no 
Cloakable= 
yesnoָõλǷΡע⣺ҪվλΣֱʹΣֻVeteranAbilities=EliteAbilities=cloakable룬ֻΡ 
CloakingSpeed= 
1-10ֵָõλٶȣʱٶȺͱֺٴٶȣҪCloakable=yesʹá 
CloakGenerator= 
yesnoָýǷԽΧѷλȫΡ 
CloakRadiusInCells= 
ָ֡Χѷλذ뾶ҪCloakGenerator=yesʹá 
CloakStop= 
yesnoֹͣ˶ʱ 
Cloning= 
yesnoָǷΪġ¡ĻдӱӪĵλһͬġ 
ConcentricRadialIndicator= 
truefalseָѡʱӵСӦͬԲɨЧѷ״ɨЧýҪHasRadialIndicator=true趨 
ConsideredAircraft= 
yesnoǷɵĻƹϺ 
ConstructionYard= 
yesnoǻؽרõģ󲻻سAIжýΪ
Ϊnoܻ²ѡӰ죬ᵼ¸ӪAIϡ 
Cost= 
ֵָõλļ۸ÿԽĵλӦ趨۸ 
Crashable= 
yesnoָ˿еλݻٺǷ׹䵽 npextû
CrashingSound= 
Sound.iniжָվλݻ׹ʱըЧҪCrashable=yesʹá 
CrateBeneath= 
yesnoָݻʱǷڸ¨ӡ¨ӵûר趨ġ 
CrateBeneathIsMoney= 
yesnoָݻٺɵ¨ӵǡýǮҪCrateBeneath=yesʹá 
CrateGoodie= 
yesnoָսλܷ¨лãøսĻҪʹս 
CreateSound= 
Sound.iniжָõλʱ 
CreateUnitSound= 
Sound.iniжָλʱӪŵÿ͵λʱԲŲͬCreateInfantrySound=CreateUnitSound=CreateAircraftSound=ֱӦλλվλ 
Crewed= 
yesno˵λݻٺǷвӳӳĿrulesĿͷпƣ
Crushable= 
yesnoָλǷܹλѹͬڽλýҪΪΧǽཨ
DeployedCrushable=
дno򲽱ڲ״̬²ѹװ 
Crusher= 
yesnoָսλǷܹѹλ 
CrushSound= 
Sound.iniжָΧǽཨѹЧҪCrushable=yesʹá  
Cyborg=
жǷΪеˣڲѪպըʣ25%Ѫ(Ҫò޷ԵͲе֡ᱨû)
 
  -D- 
DamageSelf=
дyesõλ˺
DontScore=
дyesõλɱͳƺ͵λ
Drainable=
дyesýԱɵ
DeployToLand=
дyesͣڿеֱ
IsSimpleDeployer=yesÿ÷ͣأBalloonHoverЧ
ͬBalloonHoverCloakStop

DamageParticleSystems= 
ϵͳơָеλѪʱϵͳ 
DamageReducesReadiness= 
yesnoָλܵ˺ʱٵҩ
ҪReadinessReductionMultiplierʹ
õλûAmmo=趨ʱЧ
ʽrounds lost = damage inflicted (before warhead calculations) / Strength * ReadinessReductionMultiplier * Ammo
ϸmodenc
DamageSound= 
Sound.iniжָλʱŵЧ 
DamageSmokeOffset= 
XYZֵָеλλٽٻʱð̵λáĬΪ000 
DamSmkOffScrnRel= 
XYZֵָеλλٽƻʱð̵λãλð̱DamageSmokeOffset=ð̸ѹ۲쵽ĬΪ000 
DeaccelerationFactor= 
ֵָλӽĿʱٶȵİٷֱȣͰٷֱԸõλSpeed=ֵ׼ġ 
DeathAnims= 
ӦǿָĶInfDeath=
DeathWeapon= 
ָõλݻʱʹõ ҪExplodes=yes
DeathWeaponDamageModifier= 
ֵָõλDeathWeapon=ӻı 
DebrisAnims= 
ָõλݻʱshpƬбƬöŸ 
ҪMaxDebris=MinDebris=
DebrisTypes= 
ָõλݻʱvxlƬбƬöŸ 
ƬһҪ[VoxelAnims]ﶨ˵ġЩ̹˱Ϻ󵯴ڹܵЧͿ 
DebrisMaximums= 
ֵָõλݻʱvxlƬӦֱöŸ 
DefaultToGuardArea= 
yes noָõλǷԶ䣬һез䷶ΧõλԶǰӭСʹڽλϡ 
Deployer= 
yesnoָܷ𡣲Art.iniиòSequenceơ 
DeployFire= 
yesnoָǷܹҪDeployer=yesʹá 
DeployFireWeapon= 
0-1ֵָʹõ0Ϊʹ1ΪʹøĬֵΪ1 
DeployToFire= 
yesnoҪDeploysInto=IsSimpleDeployer=ʹá 
DeployTime= 
ʱ䡣ָõλӳʱ䡣λΪ֡ 
DeploysInto= 
ơָսɵĽ 
DeploySound= 
Sound.iniжָսΪʱЧ 
DetectDisguise= 
yesnoָõλǷܷαװĵˣչ乥 
DetectDisguiseRange= 
ֵָõλαװĵ˵ľ롣ҪDetectDisguise=yesʹá 
DestroyAnim= 
ָݻʱŵĶ 
DestroyParticleSystems= 
ϵͳָõλݻʱŵӶ 
DestroySmokeOffset= 
XYZֵָõλݻʱӶλá 
DieSound= 
Sound.iniжָõλݻʱ 
Disableable= 
yesnoָõλǷսģʽѡӰ죬TSĲ߼йأѡ'No Bases'ϷѡʱMCVʵϱá
DisguiseWhenStill= 
yesnoָαװλڲƶʱαװӰ̹ˡ 
DistributedFire= 
yesnoָõλܣԶ״¹һκĿꡣֻһ˵ĻҲͣһٿ
Dock= 
ơָλԽƽ̨ܽ󳡡 
DockUnload= 
yesnoָλƽ̨Сжһڿϡ  
 -E- 
EligibleForDelayKill= 
yesnoָǷΪͰһĵλ ѪΪ0һʱűը
EligibileForAllyBuilding= 
yesnoָܷҽˡ
˴ǿBaseNormalֻڡѽ쳧Խ衱ѡʱЧ
EliteAbilities= 
±еӦָλʱӵе 
-------------------------------------------------- 
FASTER λƶٶȼӿ죨Speed=ֵӴ 
STRONGER λֵӣStrength=ֵӴ 
SCATTER λԶɢ 
FIREPOWER λǿDamage=ֵӴ 
SIGHT λӴSight=ֵӴ 
CLOAK λΣCloakable=yes 
TIBERIUM_PROOF λ߿Ч
VEIN_PROOF ̩Ч 
ROF ٶȸ
SELF_HEAL λԶSelfHealing=yes 
EXPLODES λԱըExplodes=yes 
RADAR_INVISIBLE λԲ״⵽RadarInvisble=yes 
SENSORS λԼελSensors=yes 
FEARLESS λ
TIBERIUM_HEAL Ч 
GUARD_AREA λԾ䣨DefaultToGuardArea=yes 
CRUSHER λѹCrusher=yes 
C4 λӵC4ըC4=yes 
-------------------------------------------------- 
ElitePrimary= 
ָλ3ʱʹõ䡣 
EliteSecondary= 
ָλ3ʱʹõĸ䡣 
EliteWeaponN= 
NָǶ๦ܲսšָλ3๦ܲսʹõ 
EmptyReload= 
ʱ䡣ָλҩȫװҩʱ 
EMPulseCannon= 
yesnoָɷEMPEMPǴTSġԭƽ̨Ч 
Engineer= 
yesnoָǷΪʦ 
EnterTransportSound= 
Sound.iniжָǵλ˱λʱ 
ExitCoord= 
XYZֵָսӪĵλλá Ч
Explodes= 
yesnoָǸõλǷܹڱݻʱը˺ڽĵλը䡣ȻҲDeathWeapon=ר趨 
Explosion= 
ָǵλͽըʱŵĶ 
ExtraPower= 
ֵָλĶɫ2ѷĻҪGapGenerator=yesSuperGapRadiusInCells=趨  
EmptyReloadAmount=
õλһʼЯĵҩҪAmmo=ñ𳬹ҩ


  -F- 
Factory= 
±еĶӦָཨ 
------------------------------------------------ 
BuildingType һڻ 
VehicleType սһս쳧 
AircraftType սһͣƺͻ 
InfantryType һڱӪ 
------------------------------------------------ 
ע⣺1VesselTypeѾʹá 
2ΪVehicleType 
3CloningTypeʹõûʲôЧ 
Fake= 
yesnora1Ч 
Fearless= 
yesnoָǷη塣ע⣺ΪyesʱĿֻʱ롢нᱻȡ 
Fighter= 
yesnoָվλܷ͵ͬʱҪMovementZone=Fly趨 
FireAngle= 
0-64ֵָλڹܵбȡ0Ϊˮƽ64Ϊֱ 
FirestormWall= 
yesnoǴTSģýͨеλ 
FlightLevel= 
ֵָվλķи߶ȣͬʱҪMovementZone=Fly趨 
ForbiddenHouses= 
ָõλָܱĹ죬ʹָĹˡ 
Fraidycat= 
yesnoָǷܵܵĶܵĶArt.iniвSequenceеPanic=ָ 
FreeUnit= 
սơָǷ񸽴1λһڿ󳧡͵λ۲ܸڽ򸲸ǽۡ
FlyBy=
yesnoyesָ÷ɻλڷԾĿʱ١׸ϮҪϷɻLocomotorʹá
FlyBack=
yesnoyesָ÷ɻ൥λ·ܵ߶ȵϰţη
  
 -G- 
GapGenerator= 
yesnoָǷΪѷ 
GapRadiusInCells= 
ֵָѷĺĻ뾶ҪGapGenerator=yesʹá 
Gate= 
yesnoָǷΪšͽѷλѷġšͽʱšͽͻ򿪡зαװʱѷšͽҲ򿪡 
GateCloseDelay= 
ʱ䡣ָšͽرյʱ䡣ҪGate=yesʹá 
GDIBarracks= 
yesnoָýǷΪ˾ӪAIжϵġ 
GuardRange= 
ֵָõλľ룬ҪDefaultToGuardArea=yesʹáΧǽΧǽӾ롣
Gunner= 
yesnoָսǷݲͬת̨ںɫ2ֻڶ๦ܲսϡ  
 

 -H- 
HalfDamageSmokeLocation= 
XYZֵָսð̵Ŀʼλá 
HalfDamageSmokeLocation1= 
XYZֵָð̵Ŀʼλá 
HalfDamageSmokeLocation2= 
XYZֵָðڶ̵Ŀʼλá 
Harvester= 
yesnoָλǷΪ󳵡 ڳʱճȡ䳬ʱƶӲֱʱ䡣
HasRadialIndicator= 
yesnoָѡʱǷӵзΧָʾԲԲİ뾶RangeCloakRadiusInCells=GapRadiusInCells=SuperGapRadiusInCells=PsychicDetectionRadius=ָ
HasTurretTooltips= 
yesnoָ˱λ˱ʱǷʾƣ๦ܲս˱Ϊ1 
HasSpotlight= 
yesnoǴTSģںɫ2ûʲôá 
HasStupidGuardMode= 
truefalseָǷܹԶзĿꡣtrueʱԶֻfalseʱԶĿꡣ 
Helipad= 
yesnoָǷΪһҪĿվλʹ졣ע⣺ûӦעPadAircraft=бС 
Hospital= 
yesnoָǷΪҽԺҽԺ˲ȫڶʱȬҪԼAmmo=ơע⣺Ϊɫ2ں⿴ȥ˲ʵǴҽԺһһģһͬȼʱľͻḴƳһһ±︴õ˽ 
HoverAttack= 
yesnoָվλǷĿ꣬ͬʱҪJumpJet=yes趨 
HoverPad= 
yesnoǴTS
ȫеSeparateAircraft=no дHoverPad=yesĽԶPadAircraft=ĵһλ 
HunterSeeker= 
yesnoǴTS
ںɫ2лвãõλԸѡĿꡣ  
   
 -I-
IsGattling=
yesnoõλǷʹøϵͳЧ
InfantryAbsorb=
ܷӦ¯
ICBMLauncher= 
yesnoָڲʱսǷŶϷ 
IdleRate= 
ֵλжűʡֵԽԽshpսvxlս 
IFVMode= 
๦ܲսֵָ̨๦ܲս๦ܲս״̬ 
IgnoresFirestorm= 
yesnoõλǷӻ籩ǽTS
Image= 
Art.iniͼָõλͼ󡣲趨ʱArt.iniеͬע⣺Art.iniеĵλӦú͵λӦزģSHPVXL/HVAͬ޷ʾλͼֻʾͼꡣ 
ImpactLandSound= 
Sound.iniжָλݻʱЧͬʱҪCrashable=yes趨 
Immune= 
yesnoָλǷܵ𺦡ΪyesʱλΪ޵״̬κ˶ûáһάСһҪ 
ImmuneToPsionics= 
yesnoָλǷ߾ע:Ĭyes λĬno
ImmuneToRadiation= 
yesnoָλǷܵ൯ͷӰ졣 
ImmuneToVeins= 
yesnoָλǷ̩ܵ˺ra2Ч 
Infiltrate= 
yesnoָǷԡ͸ҪAgent=yesʹáע⣺Infiltrate=yesʱλͿC4=yesEngineer=yesThief=yesAgent=yes֮һ 
InitialAmmo= 
ָ֡õλʱĳʼҩ趨ʱʼҩΪAmmo=ֵ 
Insignificant= 
yesnoָõλǷΪ޹ؽҪĵλ"һƽλ
ƻʱ޲ᲥLostѶϢaiҲ
ʹƣbuildlimitλƵȺܶ߼ʧЧ 
Invisible= 
yesnoָõλǷΣƺЧ
InvisibleInGame= 
yesnoָǷܱϷ߷ֺѡСȣֻܿĶЧһڵƹ⽨ 
IsBaseDefense= 
yesnoָǷΪAIѡԶԼ 
IsChargeTurret= 
yesno̹ˣ϶Ŷ 
IsCanine= 
yesnoָǷΪΪyesʱλαװĲλԶ乥ںɫ2δӲνΪѾDetectDisguise=yesˡ 
IsSelectableCombatant= 
yesnoָõλǷܱҰnѡСΪnoʱҲѡмҲܶơ 
IsSimpleDeployer= 
yesnoָõλһʽʵȻͬһλ 
IsTilter= 
yesnoָλбǷбĬֵΪyes 
IsTrain= 
yesnoָսλǷΪ𳵡 ѹ֮ԲȥĽ
Ivan= 
yesnoָǷΪ͵ĵλǺ͵֣ΪĿ϶ʱըҩ  
 
 -J- 
JumpJetTurn=
yes÷бʹȷĿλ

JumpJet= 
yesnoָվλǷΪԾʽ˶ʽ˶ʽ㷺ڸַеλϣս⡣ 
-----------------------JumpJet=yesʱõĴ----------------------- 
JumpJetAccel= 
ֵָеλƶмٵıʣһ 
JumpjetClimb= 
ֵָеλԽɽµȸߵʱʵٶȡ 
JumpjetCrash= 
ֵָеλݻʱ׹صٶȣһ㲻Ҫ15 
JumpjetDeviation= 
ֵָеλķȡ 
JumpjetHeight= 
ֵָеλķи߶ȣͨΪ800 
JumpjetNoWobbles= 
yesnoָǷֹеλyesʱΪֹվλ 
JumpjetWobbles= 
ֵָеλĸƵʣΪ0ҪϾ䡣
JumpjetSpeed= 
ֵָеλƽٶȣûеӰʱеλٶȡ 
JumpJetTurnRate= 
ֵָеλתʡ 


-K-
ûKͷ

-L-
Landable=
дyesnoAircraftTypeǷܹڵϻǾHelipad=yesĽ½
ֵǣĬΪno趨Ϊyes÷ɻ½ֻкɫ2еPARDROPɻΪnoȷӲͼ½

LeadershipRating = 
ӻʱֵߵλ

LeaveRubble=
дyesnoʾ᲻²кر;ҽԺȣҪز֧֡

Locomotor=
˶ʽ 뵥λ޶Ӧϵ ֻͨ÷
{4A582740-9839-11d1-B709-00A024DDAFD1} 
TS˶TS
{4A582741-9839-11d1-B709-00A024DDAFD1} VXLؾߡ

{4A582742-9839-11d1-B709-00A024DDAFD1} ؾߣң̹ 洬

{4A582743-9839-11d1-B709-00A024DDAFD1} ؾߡ

{4A582744-9839-11d1-B709-00A024DDAFD1} 


{4A582745-9839-11d1-B709-00A024DDAFD1} 
ڿս֣TS
{4A582746-9839-11d1-B709-00A024DDAFD1} 
ɻҲؾߣһЩ⡣

{4A582747-9839-11d1-B709-00A024DDAFD1} ʱ˶
{55D141B8-DB94-11d1-AC98-006008055BB5}
 SHPʽؾߣTSס

{92612C46-F71F-11d1-AC9F-006008055BB5}
 Jumpjetλ
{2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
 ʱб³
{B7B49766-E576-11d3-9BD9-00104B972FE8}
 V3η

LightVisibility=3000
ԵȾɫЧƷ䣩ķΧλΪleptons256Ϊһ
LightIntensity=0.02
ԵȾɫǿ
LightRedTint=1.5
ԵȾɫĺɫ
LightGreenTint=0.01
ԵȾɫɫ
LightBlueTint=2.0
ԵȾɫɫ

 -M- 
MoveToShroud=
ǷõλĻ
MobileFire=
дyesnoָ˵λǷƶпԶװҩ
ΪnoOpportunityFire=yesʱԲƶʱ
MaxNumberOccupants=
ƽܽפ
MissileSpawn=
дyesʾӻλΪӻv3 η׷Ŀ꣬ĸܿأʧ

 -N- 
NormalTurretIndex=
NormalTurretWeapon=
๦ܲIFVרãż
ָӦXXXTurretIndexXXXTurretWeaponͬ
XXXִΪڶԭ治

Natural= 
yesʾܹUnnatural=yesĵλ :Ϳ

Name= 
κݡָõλעݣϷûʵá 
Naval= 
yesnoָõλǷΪλкλӦNaval=yesãõĵλᱻཨ 
ܲ½ϵĵλ
NavalTargeting=  Ĭ0
±еĶӦָλԺ 
---------------------------------------------------------------- 
0 ܹˮµλ
1 ܹˮµλΪ 
2 ֻܹˮµλΪ 
3 ʹø乥λ(Organic=yes)
4 ʹ乥ܺλ乥ˮλ 
5 ʹ乥еλ 
6 ܹϵλ 
7 ø½ 
---------------------------------------------------------------- 
LandTargeting= Ĭ0
±еĶӦָλԵع 
---------------------------------------------------------------- 
0 Թ½
1 ܹ½
2 ø½
-----------------------
NeedsEngineer= 
yesnoָǷռЧ;ռ󲥷Ŷ 
NoAutoFire= 
yesnoָõλܷԶĿꡣ 
NODBarracks= 
yesnoָýӪࣩǷΪӪAIжõġӪӦNODBarracks=yes 
Nominal= 
yesnomodencTSƹܣûʲô
NoShadow= 
yesnoָõλǷûӰΪyesʱλûӰ 
NoSpawnAlt= 
yesnoָVXLλѵλǷɡѡʽ͵V3䳵ϵĵݵĲһûеV3䳵ηսע⣺ѡʽʵǵһVXLļԵNoSpawnAlt=yesʱҪ׼ġѡʽVXLHVAļΪ ԭλVXL+WO.VXL  ԭλVXL+WO.HVAV3ӦøΪV3WO.VXLV3WO.HVA
ӻλʹô˴ᵼie
NotHuman= 
yesnoָλǷΪҰֵλܵĵͷеInfDeath=Ӱ졣 
NotWorkingSound= 
Sound.iniжָֹͣʱ 
NukeSilo= 
truefalseָǷΪ˵ΪtrueʱSuperWeapon=MultiSpecialͿԳɹ˵ĳûȴӵ޷ͷ 
NumberImpassableRows= 
ֵBunker=yes  UnitRepair=yes ʹãָеԪͨгʣпͨг
NumberOfDocks= 
ֵָͣصλͣͣ4սܹͣ1󳵡  
 
  
 -O- 
OpenTopped=
yesnoڲ˿ǷԶ⿪սҪ 
OpenTransportWeapon=
ָõλΪսҪ˿ʱʹĸ0 1Ĭ0
Occupier= 
yesnoָλǷԽפصĽ
OmniCrusher=
yesѹΧǽսҪ 
OmniCrushResistant=
yesսҪѹ
OpportunityFire= 
yesnoָ˵λǷִƶɿʱ벻ڽ 
OrePurifier= 
yesnoָǷΪʯЧ˾ĿʯһӿʯлõʽһٷֱȵĶʽٷֱȿRules.iniеPurifierBonus=趨Ϊ1ʱΪ100%Ҳһλ˫ʽ 
Organic= 
yesnoָλǷΪ嵥λͬʱֹĻɱ
Owner= 
ָõλԱЩӵУע⣡ǽ죩ڻسһʼͻֵĵλӦȷڿʼʱʾע⣺ʵзּʹ趨ΪĳרУȻܹ죬ԭPrerequisite=룬ҪϵĽĻΪҪĹҵнûнʹRequiredHouses=ҪĹɣעPrerequisite=ϵĽҪиùҲܽĽ 
Overpowerable= 
yesnoָǷΪܽƴűĳܵλгʱýתΪ乥ͨҪָǿ͵վĴűȦ  
Occupier=
Ƿפڽ
OccupyWeapon=
פڽʲô
EliteOccupyWeapon=
פڽʲô

 -P- 
PixelSelectionBracketDelta=
Ѫĸ߶ȣֵ

PowersUnit=ROBO

PoweredUnit=yes
ң̹

PackupSound= 
Sound.iniжָջΪսʱŵ趨ʱΪسջص 
Parasiteable= 
yesnoָõλǷܱļֲָһĵλ 
Passengers= 
ֵָλĳ˿͸Ҫռĵλ޸SizeLimit=롣
עAircraft൥λ˦˿Ϊɡ
Passive= 
yesnoָõλǷΪλΪnoʱõλԶˣ˹Ҳỹ൱CanPassiveAquire=noCanRetaliate=noá 
PermaDisguise= 
yesnoָαװλǷƶвƻԼαװ͵Ǽƶвױʶơ 
PhysicalSize= 
ָZ-fudge?ֵвӦΪ1幦δ֪
Pip= 
Ӧɫָλ˱λСʾɫںɫ2greenyellowwhiteredblueɫɹѡĬΪgreen 
PipScale= 
±еĶӦָλ·Сʾ͡ע⣺С״PipWrap=ָ 
--------------------------------------------------------------------------------------------------------- 
Passengers ˿ͣСPassengers=ֵָ 
Ammo ҩﲻСʾ߷ʽʾСAmmo=ֵָ 
Power ﲻСʾʾʽʾʾʾPower=ֵָ 
Tiberium ʯֻڿʯͲɿϣСStorage=ֵ ߼ ָ 
--------------------------------------------------------------------------------------------------------- 
PipWrap= 
ֵָλ·ʾСƣͬ׶λòͬɫʾ絯ҩͬ׶ɲͬɫʾҩҪPipScale=ԼӦֵá 
PitchAngle= 
ֵָ˿վλڷʱǰб ĬΪ20.0ȡ
PitchSpeed= 
ֵָվλǰбٶȰٷֱȡĬΪ0.25 
PlaceAnywhere= 
ֵָĽǷ񲻻ܵصӰ죬簼͹ȡΪyesʱκγؽ졣 
Points= 
սͳݣʵ
Power= 
ֵָλռõĵΪʱΪ硣 
Powered= 
yesnoָλǷܵͣӰ죬粻ʹܲŵȡ趨ܵͣӰԼŶ趨Art.iniеActiveAnimPowered=no֮趨Ϊyes 
PowersUpBuilding= 
ָɼĸֻܷ彨棬ܷڿյػطĽҪUpgradesοTSе
PowersUpToLevel= 
ֵָؽš-1Ϊ޼ءصλArt.iniиýPowerUpNLocXX=PowerUpNLocYY=PowerUpNLocZZ=ָNʾNܼͨضٸ趨ٸ 
Prerequisite= 
ָõλʱĽѷûЩʱõλܽ졣οҶOwner=˵
ôͬʱҲָͣ˸͵Ľ󣬸õλԽ죬ӪԽĵλ
ע⣺ýҪRules.iniϲġBuilding prerequisite categories are specified here.һӦһǸעͣעУԲϡ
ǽͱ 
------------------------------------------------------------------------------------------ 
RADAR ״ཨ͵½ӦͬʱPrerequisiteRadar=ע 
BARRACKS Ӫཨ͵½ӦͬʱPrerequisiteBarracks=ע 
TECH Ƽཨ͵½ӦͬʱPrerequisiteTech=ע 
PROC ཨ͵½ӦͬʱPrerequisiteProc=ע 
POWER 糧ཨ͵½ӦͬʱPrerequisitePower=ע 
FACTORY ս͵½ӦͬʱPrerequisiteFactory=ע 
------------------------------------------------------------------------------------------ 
PrerequisiteOverride= 
ָõλPrerequisite=ָ֮뽨൱ڵڶPrerequisite=
ֻҪκһʱǿ죬
PreventAttackMove=
yesnoֹƶ䣬yes˵λ֧ƶ䣨ctrl+shift 
PrimaryĵλĬΪno 
PreventAutoDeploy= 
yesnoֹԶָõλǷܹԶֻAIЧ 
Primary= 
ָõλ䣬ҲνҪһ
ע⣬ֳȲҪ24ֵַbug
ProduceCashAmount= 
ֵָÿ̶ʱͻӵ߶ʽ𡣵͵ǿƼ;ʱProduceCashDelay=ֵָ 
ProduceCashStartup= 
ֵָýռʱռ췽õʽ𡣵͵ǿƼ; 
ProtectWithWall= 
yesnoָAIʹʱǷᱻΧǽΧסΧǽɵǰѡĹҵӪҲͨ趨AIBasePlanningSide=ָ 
PsychicDetectionRadius= 
ֵָý̽˶İ뾶Χ͵ǡӦ  

 -R- 
RateUp=
״̬ʱؼÿ֡Ӷ
RateDown=
ǹ״̬ʱؼÿ֡ٶ
RadialFireSegments=
ˮƽתĴ0180 ܵʱɨ״еCourseLockDurationЧ
Radar= 
yesnoָǷӵ״﹦ 
RadarInvisible= 
yesnoָõλǷᱻз״⵽Чǵ޷Сͼõλ 
RadarVisible= 
yesnoָõλȫܱ״⵽ʹǡӦװáһĽҲܸв⵽ĬֵΪnoһInsignificant=yesá 
RadialColor= 
ɫֵ24λRGBʾָɫ̶ɫģ趨ôýɫϷһϵõӰ졣ĬΪýɫսʱɫ 
Refinery= 
yesnoָǷΪʯAIжõģAIָΧſʯ 
RefnSmokeOffsetOne= 
XYZֵָʯڽܲɿ󳵵Ŀʯð̵λãǵһλá д
RefnSmokeOffsetTwo= 
XYZֵָʯڽܲɿ󳵵Ŀʯð̵λãǵڶλá д
ReadinessReductionMultiplier= 
ֵָõλ𺦳˷ҪDamageReducesReadiness=yesá 
RejoinTeamIfLimboed= 
yesnoָõλlimboĿǷӣõλҪLimboLaunch=yesͨڹ 
Reload= 
ֵָõλװҩ֡ 
ReloadIncrement= 
ֵָװٶȸPipWrapֵĬ0
ʽreload֡= Reload + ( ReloadIncrement * ( ǰҩ / PipWrap )^2 )
֮ΪǵװٶȾ
Repairable= 
yesnoָǷܹʦ޸Ϊnoʱʦܽ޸ 
RequiredHouses= 
ָõλָֻܱĹ졣ңʹPrerequisite=TechLevel=ֻҪָңͲܽ졣 
RequiresStolenAlliedTech= 
yesnoָõλǷѷ͸˾ĸ߿ƼʵҺܽ졣 
RequiresStolenSovietTech= 
yesnoָõλǷѷ͸վĸ߿ƼʵҺܽ졣
RequiresStolenThirdTech=
yesnoָõλǷѷ͸ĸ߿ƼʵҺܽ졣
ReselectIfLimboed= 
yesnoָüλĵλݻٵܷٴγ֡õλҪLimboLaunch=yes С 
RevealToAll= 
yesnoָǷ״¼״¼ָ޵ı档 
RollAngle= 
ֵָվλתʱĲбǶȡĬΪ30.0ȡ 
ROT= 
ֵָõλתıʣֵԽתԽ졣ĬֵΪ0  
RefinerySmokeOffsetOne=
󳡵һλ÷zxy
RefinerySmokeOffsetTwo=
󳡵ڶλ
RefinerySmokeOffsetThree=
󳡵λ
RefinerySmokeOffsetFour=
󳡵ĸλ
RefinerySmokeFrames=
ĳʱ
RefinerySmokeParticleSystem=
ʹõϵͳ

 -S- 
SAM= 
yesnoTS룬ָǷSAMҲǶԿյΪyesʱýֻܹ֡վλںɫ2вô֧֣ΪпվλֻԡAircraft Type ListעĿվλԡVehicle Type ListInfantry Type ListעĿվλҲ˵ֱвܶ䷢ 
Secondary= 
ָõλĸ䣬ҲνĴҪڶ䲻ܹĳĿʱϷԶתΪ乥䲻ܹʱϷŻжϸõλܹ 
Selectable= 
yesnoָõλܷѡС͵V3 
SelfHealing= 
yesnoָõλǷܹԶָ㡣 
SensorArray= 
yesnoýܷ̽κ͵µλܡ
Sensors= 
yesnoָǷܹ̽Ρ 
SensorsSight= 
ֵָελİ뾶Χ 
ShowOccupantPips= 
yesnoָפغǷʾµС 
Sight= 
ֵָõλΧֵԽߣõλ̽·ʱĺԽҲָ˸õλĿľ롣 
SinkingSound= 
Sound.iniжָλݻٺ³úλWeight=Ҫ3趨λ³Weight=ı׼ֵ޸Rules.iniϷShipSinkingWeight=ֵ 
Size= 
ֵָõλĴСĬΪ1 
SizeLimit= 
ֵָ˱λֵ֧ĵ˿ռ 
Soylent= 
ֵָõλõʽ𡣶ڲλֻͨվġġͬͽ 
Spawned= 
yesnoָվλǷΪӻλһĿվλֵġ 
Spawns= 
վλָӻӻ͡λҪSpawner=yes趨 
SpawnsNumber= 
ӻĿ 
SpawnRegenRate= 
ӻ֡
SpawnReloadRate= 
ӻװ֡

SpecialThreatValue= 
0-1ֵָõλġвһڹʦӢ۵Ⱦвĵλ
忴modencڡThe Threat SystemĽ͡
Speed= 
ֵָ˶ٶȡÿǽ嶼һҪСֵΪ0ֵΪ100 
ʵSpeedó14Ῠԭ޷˶ǵӵأдٶʱҪ10
SpeedType= 
±еĶӦָõλٶ
λڲͬĵܷ˶˶ٶȸı٣rulesм[Clear]ɲ鿴
ӦúLocomotor=ԼMovementZone=ʵʹá 
--------------------------------------------------------------------------------- 
Amphibious ˶
Underground Ǳ˶ 
FloatBeach ͺ̲˶ 
Float ˶ 
Winged ɻ˶ 
Hover ֱ˶ 
Wheel ˶ 
Track ˶ 
Foot ˶ 
--------------------------------------------------------------------------------- 
MovementZone=
ʾλʹúѰ·ʽ±еĶӦͼҪλ
--------------------------------------------------------------------------------- 
Amphibious 
AmphibiousCrusher ܣͼѹ
AmphibiousDestroyer ܣͼݻϰľ ɳ ˿
Crusher      ½أͼѹ
CrusherAll	 ½أͼѹһаΧǽ
Destroyer	½أͼݻϰѹɳ
Fly            Ѱ·
Infantry	½أһ㲽
InfantryDestroyer	½  ͼݻϰ
Normal	½أͼݻٵϰѹ
Subterannean سãƶԶʱͼأʱCrusher
Water	ֻˮѰ·
WaterBeach  ˮкͺ̲Ѱ·
--------------------------------------------------------------------------------- 

MovementRestrictedTo=
ֻĳ˶
--------------------------------------------------------------------------------- 
Clear
Road
Rough
Rock
Tiberium
Water
Railroad
Tunnel
Beach
Weeds
Ice
Wall
--------------------------------------------------------------------------------- 


Spyable= 
yesnoָǷܹ͸͸ĽݽʹӦ¼͸糧ཨᵼͣȡ 
SpySat= 
yesnoǷȫͼ ǣ
Storage= 
ֵָõλܹĿʯֻڲɿ󳵺Ϳʯ 
Strength= 
ֵָõλ㣬Ϊ0ʱõλƻ 
StupidHunt= 
yesno볣ƬĵλʹǿнȥܹĶҲж 
SuperGapRadiusInCells= 
ֵָѷཨĺĻ뾶ҪGapGenerator=yesExtraPower=ʹá 
SuperWeapon= 
ָýĳ 
SuperWeapon2= 
ָýĵڶ 
SuppressionThreshold= 
ֵ֩ȵλáλܵڴֵ˺,"˺*2"֡ʱ,λݻ,һ
SlowdownDistance=
ɻλĿ긽ٵľ룬256Ϊһ񣬷ܺ쾯вδʹ
SecretHouses=
δɹܣЧ
 
  -T-  
TypeImmune=
yesnoõλǷܼͬλ˺︴
TogglePower=
ýǷֶͣ磬TSAresã޷ֹͣƼԵλּ֧˵ƼҪã߿
ToTile=
ãΣ Water01Green01עôˮ潨ĻҪLaserFencePost=yes
TiltCrashJumpjet=
jumpjet׹ٷʽдyes׹ʱбɵƽ׹٣
TargetCoordOffset=  
λãλʱҲ׼õ
TargetLaser=  
ʱǷ׼(ʵ)  
TechLevel=  
ֵȷڽе˳,ԽСԽǰ,ͬİע˳,ע:110ɽ,-110Ͼɽ  
Teleporter=  
ʱж䣬ʱմͲڳʱտʹ䡰·ǰȫ̳ʱƶ
ThreatAvoidanceCoefficient=  
ܸΣյļ  
ThreatPosed=  
õλвֵ,λԶȹв
ҪλԶýҪͬʱвֵ0
עΪ0,ΪԲֱӹ  
TiberiumProof=  
ڿʯǷܼѪЧ  
ToProtect=  
ڴܹʱȫ  
TooBigToFitUnderBridge=  
Ƿ޷ŵͣ  
Trainable=  
Ϊnoʱ  
Turret=  
λ  
TurretAnim=  
ͼ
TurretAnimIsVoxel=  
ͼǷΪVXL  
TurretAnimX=  
ĵX  
TurretAnimY=  
ĵY  
TurretAnimZAdjust=  
ĵZ  
TurretCount=  
(IFV  ̹)  趨ҪרĶ̨ӣ̨˳tur1tur2tur3tur(ԭĺ׺̨
TurretRecoil=  
ʱڹǷ,Ǿ  
TurretRotateSound=  
ת  
TurretSpins=  
Ƿת,ɵ  (Ҫõλ̨򱨴
TurretTravel=  
ķ
TurretAnimYSort=
shpǵһд1001000

-U-  
UndeployDelay=  
ͷɵͣ(޷ƶ,)ʱ(޲)
Ҳģʽд˴Ϊʽ𣨿޴˴Ϊʽֶ 𿪻artУ
Underwater=  
ǷΪˮ  
UnloadingClass=  
ʱĳ  
UnitAbsorb=  
սλǷܽӦ¯뷢  
UnitRepair=  
ýܷ޳
UnitsCostBonus= 
ս۸Ϊԭٱ 
UnitsGainSelfHeal=  
λÿ弸ĻѪ  
Unsellable=  
޷  
Upgrades=  
ｨܱصĴ  
UndeploysInto=
Դʲôʹÿýس

-V-  
VeteranAbilities=  
һӵ  
VHPScan=  
ڰߣĿܵ˺ĿѡһStrongֶֻർеһ
NoneЧ
NormalԤ⽫ҪĿ
StrongԤѪ϶Ŀ

VoiceAttack=  
ָܹ  
VoiceCrashing=  
  
VoiceDeploy=  
  
VoiceEnter=  
DOCK=(ս)  
VoiceFeedback=  
ʱŵ  
VoiceHarvest=  
տ  
VoiceMove=  
ƶָ  
VoiceSelect=  
ѡ  
VoiceSelectDeactivated=  
ʧȥʱ ң̹  
VoiceSelectEnslaved=  
ū౻ŵ  
VoiceSecondaryWeaponAttack=  
乥  
VoiceSpecialAttack=  
⹥ָ(º󹥻)  

-W-  
Warpable=
no߳ʱĨ
WalkRate=  
ֵλ߶űʡֵԽԽ shpؾߺvxlؾߡ
Wall=  
ǷΪΧǽ  
WantsExtraSpace=  
ǷҪĿռ䣬ӰAI
WaterBound=  
ǷΪˮϽ
WeaponCount=  
(IFV  ̹)Weapon1 Weapon2ʹã༸ţ12Ѽӣ˺12ţ
WeaponStages=  
м׶Weapon1+Weapon2һ׶Դ
StageX 
EliteStageX 
ֱ±ϱؼΪ˽
Weight=  
Ʒ׶
WorkingSound=  
  

-X-  
ûXͷ  

-Y-  
YuriBarracks=  
yesnoǷΪ﷽ıӪҲӰAI
  
-Z- 
ZFudgeTunnel= 
صԶ߲ȥ 
ZFudgeColumn= 
ӶԶ߲ȥ 
ZFudgeCliff= 
¶Զ߲ȥ 
ZFudgeBridge= 
ŵ׶Զ߲ȥ  




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