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本帖最后由 Radiohead- 于 2011-10-16 23:10 编辑
http://tieba.baidu.com/club/11153915/tupian/list/Radiohead_Screenshot更多图
仿制旋转激光-总共三束光 分别由这三个变换出来的单位承载 也就是带UP的那三个
TAIRVA-TAIRVAUP
TAIRVB-TAIRVBUP
TAIRVC-TAIRVCUP
这六个单位缺一不可 变换前的单位RULESMD代码是一样的
TAIRVA.TAIRVB.TAIRVC 区别只有UnloadingClass=这条标签变换成各自的UP 注意了 变换前是Turret=no TurretSpins=no
有人会问变换起什么作用呢? 略麻烦 三个激光源如果要它们在炮台旋转平面上规则地成120度间隔旋转 除了在ART中分别固定每个光源的特定开火位置外 还要让这三个光源的炮台同时开始旋转
明眼人一看便知 除了AllowedToStartInMultiplayer之外 只有使用变换才能让3个单位的炮台同时开始旋转
要用到的单位比较多 节约注册位故推荐用超武空降 空降着地后选同时取这三家伙按D 放进要塞就OK了 要塞推荐DD里的那台 效果较好
;-------------------------------------------------激光三件套空降
[ThreeLight-Special]
UIName=Name:HugeLS-Special
Name=Drop DroneX3
IsPowered=true
RechargeTime=6
Type=NewParaDrop;
Action=NewPara11
SidebarImage=LASTICON
ShowTimer=no
DisableableFromShell=no
ParaDropPlane=BPDPLANE
DropUnits=TAIRVA,TAIRVB,TAIRVC;
DropUnitsNum=1,1,1;,1
AITargetingType=0
--------------------------------------------------ART部分 三方的坐标是自己画正三角算的 有固定比 合适DD这台要塞 自己选定素材的 按比例调整开火坐标达到效果和谐
[AIROA];-----TAIRVA和TAIRVAUP图像
Cameo=
AltCameo=
Voxel=yes
Remapable=yes
PrimaryFireFLH=-64,111,32;
[AIROB];-----TAIRVB和TAIRVBUP图像
Cameo=
AltCameo=
Voxel=yes
Remapable=yes
PrimaryFireFLH=-64,-111,32;
[AIROC];------TAIRVC和TAIRVCUP图像
Cameo=
AltCameo=
Voxel=yes
Remapable=yes
PrimaryFireFLH=128,0,32;
;------------------------------------------------Rulesmd部分 篇幅节约仅给出TAIRVA和TAIRVAUP的范例和武器 TAIRVB.TAIRBC参照复制 注意Image= UnloadingClass=对号入座
[TAIRVA]
UIName=Name:Robot Air1
Name=Robot Air1
Image=AIROA
Category=AFV
Strength=285
Armor=heavy
;-----
BalloonHover=yes
HoverAttack=yes
;--
Turret=no
TurretSpins=no
Fighter=yes
MovingFire=yes
CanRetaliate=yes
OpportunityFire=yes
;--
IsSimpleDeployer=yes
TrueConversion=yes
;DeployFacing=200
DeployFire=yes
UnloadingClass=TAIRVAUP
Owner=British,French,Americans,Alliance,Greece,Germany
AllowedToStartInMultiplayer=no
CrateGoodie=no
ThreatPosed=15
TechLevel=-1
Soylent=300
Points=25
Cost=985
ROT=5
Size=10
Sight=6
Speed=6
Crusher=yes
IsTilter=yes
Accelerates=false
PreventAttackMove=no
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DamageParticleSystems=SparkSys,SmallGreySSys
MinDebris=1;1
MaxDebris=3
VoiceSelect=RobotTankSelect
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=RobotTankDie
MoveSound=RobotTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
SpeedType=Hover
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
[TAIRVAUP]
UIName=Name:TAIRVAUP
Name=TAIRVAUP
Image=AIROA
Category=AFV
Strength=285
Armor=heavy
;-----
Primary=Ksac-Roll
ElitePrimary=Ksac-RollE
CanPassiveAquire=yes
GuardRange=15
BalloonHover=yes
HoverAttack=yes
;--
Turret=yes;yes
TurretSpins=yes
Fighter=yes
MovingFire=yes
CanRetaliate=yes
OpportunityFire=yes
;--
Owner=British,French,Americans,Alliance,Greece,Germany
AllowedToStartInMultiplayer=no
CrateGoodie=no
ThreatPosed=15
TechLevel=-1
Soylent=300
Points=25
Cost=985
ROT=5
Size=1
Sight=6
Speed=6
Crusher=yes
IsTilter=yes
Accelerates=false
PreventAttackMove=no
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DamageParticleSystems=SparkSys,SmallGreySSys
MinDebris=1;1
MaxDebris=3
VoiceSelect=RobotTankSelect
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=RobotTankDie
MoveSound=RobotTankMoveStart
CrushSound=TankCrush
;Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
;MovementZone=AmphibiousDestroyer
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
SpeedType=Hover
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
[Ksac-Roll]
Damage=12
ROF=0
Range=10.35
Areafire=yes
Speed=100
Warhead=REVtacWH
Report=MagnetronAttack
Projectile=InvisibleAll
IsHouseColor=true
LaserOuterSpread=100,100,100
LaserDuration=10
IsLaser=true
Burst=1
OmniFire=yes
Anim=GUNFIRE;AL
[Ksac-RollE]
Damage=16
ROF=0
Range=10.85
Areafire=yes
Speed=100
Warhead=REVtacWHE
Report=MagnetronAttack
Projectile=InvisibleAll
IsHouseColor=true
LaserOuterSpread=100,100,100
LaserDuration=10
IsLaser=true
Burst=1
OmniFire=yes
Anim=GUNFIRE;AL
;-----
[REVtacWH]
CellSpread=.3;0.2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=60%,60%,60%,60%,40%,40%,50%,40%,25%,80%,100%
Conventional=yes
InfDeath=10
ProneDamage=50%
Rocker=yes
[REVtacWHE]
CellSpread=.5;0.5
PercentAtMax=.8
Wall=yes
Wood=yes
Verses=60%,60%,60%,60%,40%,40%,50%,40%,25%,80%,100%
Conventional=yes
InfDeath=10
ProneDamage=50%
Rocker=yes
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