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为什么我的机子跟mk的不一样

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发表于 2019-12-2 19:43:32 | 显示全部楼层 |阅读模式
我基本抄的都是一模一样的一字不差,我用的是飞碟,但是强A地面的时候他不打基洛夫跟飞碟一样强A地面,到底是哪里出了问题

rulesmd
[DISK]
OpenTopped=yes
Passengers=10
SizeLimit=10
InitialPayload.Types=Datou,Datou1
InitialPayload.Nums=1,1
NoManuaUnload=yes
Survivor.RookiePassengerChance=0
Survivor.VeteranPassengerChance=0
Survivor.ElitePassengerChance=0


[Datou]
UIName=Name:V3
Name=V3 Launcher    ;locked
Category=AFV
Prerequisite=NAWEAP,NARADR
Primary=V3Launcher
CanPassiveAquire=no ; Won't try to pick up own targets
Spawns=xiaofeiji
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (V3WO)
Strength=150
Armor=light
TechLevel=3
Turret=no
CrateGoodie=yes
Sight=7
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=800
Soylent=800
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no ; Big giant missile on its head precludes survivor (per designer)
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=25        ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
;MobileFire=false        ; SJM: Looks like this was meant for the V3, but let's not enable it until we know we need it.
Bunkerable=no; Units default to yes, others default to no

[xiaofeiji]
;UIName=Name:CMISL
UIName=NameMISL
Name=Cruise Missile
Image=ZEP
FireAngle=1
Strength=50
Category=AirPower
Armor=headmissilearmor
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=20
Owner=YuriCountry
Cost=50
Points=18;20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10        ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys        ; Sparks don't work well here.  SJM
AuxSound1=BoomerAttack1
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes


Missile.Custom=yes
Missile.PauseFrames=0
Missile.TiltFrames=0
Missile.PitchInitial=0
Missile.PitchFinal=0
Missile.TurnRate=0
Missile.RaiseRate=1
Missile.Acceleration=1.0
Missile.Altitude=768
Missile.Damage=1
Missile.EliteDamage=1
Missile.BodyLength=0
Missile.LazyCurve=no
Missile.Warhead=RailShot
Missile.EliteWarhead=RailShot
Missile.TakeOffAnim=none
Missile.TrailerAnim=none





[ArmorTypes]
headmissilearmor=0%


[Datou1]
UIName=Name:V3
Name=V3 Launcher    ;locked
Category=AFV
;AttackCursorOnFriendlies=yes
AttackFriendlies=yes
Prerequisite=NAWEAP,NARADR
Primary=datoua
Secondary=datoua
Strength=150
Armor=light
TechLevel=3
Turret=no
CrateGoodie=yes
Sight=7
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=800
Soylent=800
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no ; Big giant missile on its head precludes survivor (per designer)
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=25        ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
;MobileFire=false        ; SJM: Looks like this was meant for the V3, but let's not enable it until we know we need it.
Bunkerable=no; Units default to yes, others default to no

[datoua]
Damage=1
ROF=1
Range=15
Projectile=datoub
Speed=40
Report=LaserCosmoAttack
Warhead=datouc
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true
CellRangefinding=yes


[datoub] ;
Inviso=yes
Image=none
AA=yes
AG=on

[datouc]
Wall=no
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Versus.headmissilearmor=5%


artmd
[DISK] ; Yuri Flying Disk
Cameo=DISKICON
AltCameo=DISKUICO
Voxel=yes
TurretOffset=0
PrimaryFireFLH=400,0,200
AlternateFLH0=400,0,200
AlternateFLH1=0,0,-1750

发表于 2019-12-2 23:31:23 这篇帖子是使用手机发表的! | 显示全部楼层
看不懂,建议重新组织文字
 楼主| 发表于 2019-12-2 23:42:00 | 显示全部楼层
双杀步枪 发表于 2019-12-2 23:31
看不懂,建议重新组织文字

意思就是我跟mk视频学做,他做的那个大头子机可以打基洛夫,我学着做代码一字不差,然后我去游戏里面试了,结果不是视频的那样。是不是哪里出问题了。https://b23.tv/av29286614
发表于 2019-12-3 08:03:50 这篇帖子是使用手机发表的! | 显示全部楼层
这是幻觉,大头武器不可能攻击空军。
发表于 2019-12-3 08:07:14 这篇帖子是使用手机发表的! | 显示全部楼层
大头武器实际上并不是直接攻击目标的武器,它是放出一个目标指示器(子机)在地图上飞行,利用乘客对目标指示器的攻击来划出激光线,是个障眼法。和目标毫无联系。目标的存在只是为了放出子机。所以根本不可能攻击到空军,唯一能伤害到空军的只有立体爆炸弹头。
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