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ares遭遇战后期AI疯狂造矿厂?

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发表于 2019-10-11 14:53:10 | 显示全部楼层 |阅读模式
不知道这个BUG到底怎么触发出来的,已经用spy去试过了电脑明明有钱但是就是不造兵营等其他建筑基地铺满了矿厂还是不停造
(这里只截图了苏,尤里其实也有这BUG)

发表于 2019-10-12 03:12:01 | 显示全部楼层
前期会造吗
 楼主| 发表于 2019-10-12 11:48:54 | 显示全部楼层

前期会造,但是只要拆家次数过多(全拆那种)逐渐就会开始
先是只造兵营出兵,如果再拆一两次兵营就一直只造矿厂了
难道跟我这一块出错了有关?


  1. AttackInterval=0.1        ; average delay between computer attacks ; gs obsolete (since forever) use TeamDelays instead
  2. AttackDelay=0.1           ; average delay time before computer begins first attack
  3. PatrolScan=.016         ; minute interval between scanning for enemys while patrolling.
  4. CreditReserve=10       ; Structure repair will not begin if available cash falls below this amount.
  5. PathDelay=.01           ; Delay (minutes) between retrying when path is blocked.
  6. BlockagePathDelay=60 ; delay (frames) before unit paths around all blockage
  7. AutocreateTime=.5        ; average minutes between creating an 'autocreate' team
  8. InfantryReserve=100000    ; always build infantry if cash reserve is greater than this
  9. InfantryBaseMult=1      ; build infantry if building count times this number is less than current infantry quantity
  10. PowerSurplus=50         ; build power plants until power surplus is at least this amount
  11. BaseSizeAdd=2           ; computer base size can be no larger than the largest human opponent, plus this quantity
  12. RefineryRatio=.16       ; ratio of base that should be composed of refineries
  13. RefineryLimit=6         ; never build more than this many refineries
  14. BarracksRatio=.16       ; ratio of base that should be composed of barracks
  15. BarracksLimit=4         ; never build more than this many barracks
  16. WarRatio=.16             ; ratio of base that should be composed of war factories
  17. WarLimit=4              ; never build more than this many war factories
  18. DefenseRatio=.4         ; ratio of base that should be defensive structures
  19. DefenseLimit=60         ; maximum number of defensive buildings to build
  20. AARatio=.14             ; ratio of base that should be anti-aircraft defense
  21. AALimit=15              ; maximum number of anti-aircraft buildings to build
  22. TeslaRatio=.16          ; ratio of base that should be telsa coils
  23. TeslaLimit=15           ; maximum number of tesla coils to build
  24. HelipadRatio=.1         ; ratio of base that should be composed of helipads
  25. HelipadLimit=2          ; maximum number of helipads to build
  26. AirstripRatio=.12       ; ratio of base that should be composed of airstrips
  27. AirstripLimit=0         ; maximum number of airstrips to build
  28. CompEasyBonus=no        ; When more than one human in game, computer player goes to "easy" mode?
  29. Paranoid=yes            ; Will computer players ally with each other if the situation looks bleak?
  30. PowerEmergency=75%      ; sell buildings to raise power level if it falls below this percentage
  31. AIBaseSpacing=2   ; spacing between buildings when AI is building a base
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