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楼主: knaliy

又见鬼了,全局炮弹打水里没水花,ares2.0,rules.ini有字数限制吗?

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发表于 2019-1-8 10:18:50 | 显示全部楼层
knaliy 发表于 2019-1-8 09:34
现在用+=,不存在序号重复,国家和阵营名位置顺序和你一样。新增名也没有重复,奇怪,新系统还是一个鬼样 ...

-LOG运行下Ctrl+A可在debug.log里查看所有内部列表
 楼主| 发表于 2019-1-8 15:55:20 | 显示全部楼层
膜术师协会 发表于 2019-1-8 10:18
-LOG运行下Ctrl+A可在debug.log里查看所有内部列表

Initialized Ares version: 18.257.1409
Ares requires a CPU with SSE support. Available.
Set Process Affinity: 1l (1)
No CD drives detected. Switching to NoCD mode.
Optimizing list of CD drives for NoCD mode.
Checking available disk space
Using GetDiskFreeSpaceEx
Free disk space is 25326 Mb
Init Encryption Keys.
Init_Keys - declarations
Init_Keys - Load
Init_Keys - Init fast key
EXPANDMD73.MIX EXPANDMD72.MIX EXPANDMD71.MIX EXPANDMD68.MIX EXPANDMD67.MIX EXPANDMD66.MIX EXPANDMD65.MIX EXPANDMD64.MIX EXPANDMD63.MIX EXPANDMD62.MIX EXPANDMD61.MIX EXPANDMD30.MIX EXPANDMD20.MIX EXPANDMD14.MIX EXPANDMD12.MIX EXPANDMD11.MIX EXPANDMD01.MIX CACHE.MIX CACHE.MIX CACHE.MIX LOCAL.MIXMaxLabelLen = 31
Language: US
Focus_Restore()
Focus_Restore(): _MouseCaptured = false
Focus gained
Default
Default
Prep direct draw.
DSurface::Create_Primary
DSurface::AllowStretchBlits = true
DSurface::AllowHWFill = true
DSurface::Create_Primary - Creating surface
CreateSurface OK
DSurface::Create_Primary done
Allocating new surfaces
CompositeSurface (632x600) SYSTEM MEMORY ENABLE_3D
TileSurface (632x600) SYSTEM MEMORY ENABLE_3D
SidebarSurface (168x600) SYSTEM MEMORY
HiddenSurface (800x600) SYSTEM MEMORY
AlternateSurface (800x600) SYSTEM MEMORY
Calc_Confining_Rect(3,25,800,600)
Profile: CPU:34 (3293Mhz Pentium III)
Profile: RAM:2 (0Mb)
Profile: VRAM:10 (1760Mb)
Profile: VRAM speed:5 (0 blits per second)
Overall performance profile = 2
Main_Game
Init Game
Bootstrap.....LOADED NTRLMD.MIXLOADED NEUTRAL.MIX
event mempool size = 192000
...OK
Init Mouse
Init CDROM
Calling Force_CD_Available
Init Secondary Mixfiles..... CONQMD.MIX CONQUER.MIX CAMEOMD.MIX CAMEO.MIX MAPSMD03.MIX MAPS03.MIX MULTIMD.MIX     Initializing ThemesMD.MIX
THEME.MIX MOVMD03.MIX ...OK
Init Campaigns
Init Heaps
Init Threads
Reading Game Settings
--------- Loading SUN.INI settings ---------------
GameSpeed = 3
Difficulty = 0
CampDifficulty = 0
ScrollMethod = 0
ScrollRate = 2
AutoScroll is ON
DetailLevel = 2
SideBar on RIGHT
Sidebar Text is ON
ActionLines are ON
ShowHidden is OFF
ToolTips are ON
Resolution = 1280 X 800
StretchMovies is OFF
AllowHiRes is ON
SoundVolume = 1.000000
VoiceVolume = 1.000000
ScoreVolume = 1.000000
ScoreRepeat is OFF
ScoreShuffle is OFF
Emulated sound card latency default = 9
--------- Loading Ares global settings -----------
QuickExit is OFF
AllowMultiEngineer is OFF
CampaignList is OFF
ShowDebugCampaigns is OFF
Color count is 14
Mod is Yuri's Revenge (1.001) with BC15AD55
--------- Complete -------------------------------
Init Anim System
Init Color Remap Tables
Creating TacticalMap
Reading SOUNDMD.INI
Reading EVAMD.INI
Reading THEMEMD.INI
Reading MOVIEMD.INI
Init Bulk Data
RadarClass::One_Time()
Set_View_Dimensions(0,0,632,568)
Deleting ZBuffer
Allocating ZBuffer (632x568)
Deleting ABuffer
Allocating ABuffer (632x568)
MessageListClass::Init(Width: 618)
MessageListClass::Set_Width(624)
Set_View_Dimensions(exit)
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR 海战-无.yrm (2/4): official: 0, desc: viviisland-Wu(Mystical)
                GameModes: standard, meatgrind, navalwar, airwar, megawealth, duel, cooperative, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR 海战-有.yrm (2/4): official: 0, desc: viviisland-You(Mystical)
                GameModes: standard, meatgrind, navalwar, airwar, megawealth, duel, cooperative, teamgame
Checking available disk space
Using GetDiskFreeSpaceEx
Free disk space is 25326 Mb
Session one time init. UniqueID is 0b5692c4
Init Rules
Init random number
Seed is 00449a3d
Init Commands
Game Init Completed.
ExceptionReturnStack = 0018D48C
ExceptionReturnAddress = 0048CDA8
Sound frame size = 6144 bytes
Sound buffer size = 24576 bytes
Default
Sound frame size = 21504 bytes
Sound buffer size = 86016 bytes
Default
Default
Play_Movie() as Bink!
Default
Default
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Sound frame size = 21504 bytes
Sound buffer size = 86016 bytes
Default
Sound frame size = 21504 bytes
Sound buffer size = 86016 bytes
Play_Movie() as Bink!
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Sound frame size = 21504 bytes
Sound buffer size = 86016 bytes
Default
Processing sides.
Side 0: GDI
  British
  French
  Germans
  Americans
  Alliance
Side 1: Nod
  Russians
  Africans
  Confederation
  Arabs
Side 2: ThirdSide
  YuriCountry
Side 3: Civilian
  Neutral
Side 4: Mutant
  Special
Side 5: FifthSide
  Japan
Side 6: FourthSide
  China
Default
发表于 2019-1-8 16:52:09 | 显示全部楼层
knaliy 发表于 2019-1-8 15:55
Initialized Ares version: 18.257.1409
Ares requires a CPU with SSE support. Available.
Set Process ...

记错了 是ctrl+D
 楼主| 发表于 2019-1-10 17:57:30 这篇帖子是使用手机发表的! | 显示全部楼层
没水花问题应该解决了,有几个动画注册名重复(不是序列号)
发表于 2019-1-11 06:32:44 这篇帖子是使用手机发表的! | 显示全部楼层
本帖最后由 膜术师协会 于 2019-1-11 06:33 编辑

Ares自带的debug套装还是挺好用的
 楼主| 发表于 2019-1-11 22:42:44 这篇帖子是使用手机发表的! | 显示全部楼层
膜术师协会 发表于 2019-1-11 06:32
Ares自带的debug套装还是挺好用的

手工排查的……
发表于 2019-1-13 06:17:56 | 显示全部楼层
字数限制也是有的
比如武器名最多只能24个字符,超过会无视
比如
  1. [APOC]
  2. Primary=ApocalypseTankMainGunWeapon
  3. Secondary=ApocalypseTankMissileWeapon

  4. [ApocalypseTankMainGunWea] ;最多24字,pon被忽略
  5. Damage=100
  6. ROF=5
  7. Range=5.75
  8. Projectile=Cannon
  9. Speed=40
  10. Warhead=ApocAP
  11. Report=ApocalypseAttackGround
  12. Anim=APMUZZLE
  13. Burst=2
  14. Bright=yes

  15. [ApocalypseTankMissileWea]
  16. Damage=50
  17. ROF=80
  18. Range=8
  19. Projectile=AAHeatSeeker
  20. Speed=20
  21. Warhead=HE
  22. Burst=2
  23. Report=ApocalypseAttackAir
复制代码
这样游戏不会报错,但是会让看你代码的人摸不着头脑
 楼主| 发表于 2019-1-13 10:46:16 这篇帖子是使用手机发表的! | 显示全部楼层
膜术师协会 发表于 2019-1-13 06:17
字数限制也是有的
比如武器名最多只能24个字符,超过会无视
比如

动画注册名重复,关键是会引起全局炮弹打水里没水花,这有点摸不着头脑
发表于 2019-1-13 11:13:12 | 显示全部楼层
knaliy 发表于 2019-1-13 10:46
动画注册名重复,关键是会引起全局炮弹打水里没水花,这有点摸不着头脑 ...

水花注册被吃了
 楼主| 发表于 2019-1-13 13:23:28 这篇帖子是使用手机发表的! | 显示全部楼层
膜术师协会 发表于 2019-1-13 11:13
水花注册被吃了

在主rules,还挂在那,这才见鬼……
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