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大头

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发表于 2018-5-6 17:13:12 | 显示全部楼层 |阅读模式
本帖最后由 kenosis 于 2018-5-7 14:49 编辑

必须使用ARES
NP遗老们赶快放弃挣扎吧



RULES



[VehicleTypes]
***=HEAD2

[InfantryTypes]
***=HeadLaserLauncher
***=HEADLASERCREW

***=HEADLASERCREW2

[AircraftTypes]
***=HEADLASER

[ArmorTypes]
headarmor=heavy

headlinearmor=0%


[HEAD2]
UIName=Name:ZEP
Name=Kirov Airship
PrerequisiteOverride=NACNST,GACNST,YACNST
Primary=HEADTargeting
Image=HEAD2
Strength=8000
WalkRate=3
IdleRate=5
Category=AirPower
Armor=headarmor
TechLevel=10
Turret=no
Sight=8
RadarInvisible=no
MoveToShroud=yes
BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=10
JumpjetSpeed=10 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=10 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=40 ; Climb, but down
JumpjetAccel=1
JumpjetTurnRate=2
JumpjetHeight=2000
;JumpjetWobbles=.01 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=2000
Soylent=2000
Points=100
ROT=10
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070_2,S_BANG48_2,S_BRNL58_2,S_CLSN58_2,S_TUMU60_2
MaxDebris=14
IsSelectableCombatant=yes
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceCrashing=
DieSound=
CreateSound=
CrashingSound=
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30        ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
;ElitePrimary=BlimpBombE
Parasiteable=no
Size=50
Bunkerable=no; Units default to yes, others default to no

Passengers=10
SizeLimit=10
OpenTopped=yes
InitialPayload.Types=HeadLaserLauncher,HEADLASERCREW2
InitialPayload.Nums=1,1
NoManualUnload=yes


[HEADTargeting]
Damage=1
ROF=30
Range=22
MinimumRange=3
Projectile=InvisibleHigh
CellRangefinding=yes
Speed=40
Warhead=WeakWH2
OmniFire=yes

[WeakWH2]
Verses=5%,5%,5%,5%,5%,5%,5%,5%,5%,5%,5%
ProneDamage=100%
InfDeath=2
Rocker=no
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 楼主| 发表于 2018-5-6 17:13:26 | 显示全部楼层
本帖最后由 kenosis 于 2018-5-6 13:12 编辑

ART
[HEAD2]
Cameo=headicon
Voxel=no
Remapable=yes
WalkFrames=1
StartFacingDelta=-3
StartWalkFrame=0
Facings=32
Remapable=yes
PrimaryFireFLH=500,0,-2000
AlternateFLH1=500,0,-2000
AlternateFLH0=280,0,-210




[HEADDELAY]
Image=INVISO
LoopCount=30
Rate=900




[tstlexp]
Rate=900

 楼主| 发表于 2018-5-6 17:15:09 | 显示全部楼层
原理:
飞行要塞和初始乘客

要塞里装v3,用alt flh保证从地上发射子机
子机里装乘客,用电磁波攻击大头(大头使用特殊装甲,attackfriendlies)
电磁波武器空爆出飞艇的炸弹
发表于 2018-5-6 17:26:36 | 显示全部楼层
一开始以为是大头里的兵攻击飞弹来制造射线 后来一想 如果有其他大头就乱套了 ,反过来变成飞弹里的兵攻击大头就没这个问题了 666
 楼主| 发表于 2018-5-6 18:49:18 | 显示全部楼层
紫色放逐 发表于 2018-5-6 12:26
一开始以为是大头里的兵攻击飞弹来制造射线 后来一想 如果有其他大头就乱套了 ,反过来变成飞弹里的兵攻击 ...

范例已经改成了大头内塞个兵攻击飞弹了。毕竟飞弹攻击大头的话系统绘制的图像就会从大头中心开始,很诡异
发表于 2018-6-3 12:02:36 | 显示全部楼层
大头太丑了,为毛不搞个灰机啥的
 楼主| 发表于 2018-6-3 15:46:06 | 显示全部楼层
神盾滑稽舰 发表于 2018-6-3 07:02
大头太丑了,为毛不搞个灰机啥的

因为我觉得你是个菜逼,所以不搞
发表于 2018-6-20 10:36:44 这篇帖子是使用手机发表的! | 显示全部楼层
摧毁了一个不在攻击直线上的建筑,是爆炸半径的问题吗?(哪为啥前一个没炸……)
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