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微仿蓝警的罗根炸弹

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发表于 2014-5-17 16:29:33 | 显示全部楼层 |阅读模式
本帖最后由 ChronoBomb 于 2014-5-18 11:01 编辑

溅射不解释
PS:为了不让小白找我麻烦,所以上代码
[ROGON]
UIName=Name:ROGON
Name=Rogon Bomb
Image=HTNK
Prerequisite=UAWEAP,UATECH
Primary=ROGONBomb2
Explodes=no
Strength=1000
Category=AFV
Armor=heavy
IsTilter=yes
TechLevel=10
Sight=6
Speed=2
PipScale=Passengers
SizeLimit=2
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
Owner=China
Cost=2000
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll;gs OmniCrush handles crushing tanks and such, this handles walls
ThreatPosed=40        ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=ROGONBombFragment
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OmniCrushResistant=yes
MaxDebris=5
MinDebris=3

[ROGONBomb2]
Projectile=ROGONInvisible
Damage=1
Warhead=RaliShot
Range=1.5
ROF=10
Anim=ZX
FireInTransport=yes
AreaFire=yes

[ROGONInvisible]
Inviso=yes
Image=none
ShrapnelWeapon=ROGONBombFragment
ShrapnelCount=250

[ROGONBombFragment]
Projectile=ROGONInvisible2
Damage=5
Warhead=HE2
Range=14
ROF=1
Speed=1
MinimumRange=14

[ROGONInvisible2]
ROF=1
Image=ROGONIMAGE
Shadow=no
Arm=10

[HE2]
CellSpread=2.5
PercentAtMax=2.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100%
Rocker=no
InfDeath=2
AnimList=TWLT070T
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no



ART

[ZX]
Image=TWLT070
Normalized=yes
Translucent=yes
Report=Explosion09
UseNormalLight=yes
Crater=yes
Scorch=yes
Damage=99999
Warhead=RailShot

[ROGONIMAGE]
Image=INVISO
LoopCount=-1
TrailerAnim=DDAMDGE
TrailerSeperation=4
Trailer=DDAMDGE
SpawnDelay=4

[DDAMDGE]
Image=INVISO
Elasticity=0.0
MaxXYVel=1
MinZVel=0
ExpireAnim=TWLT070T
Damage=5
DamageRadius=80
Warhead=HE2
LoopStart=0
LoopEnd=15
LoopCount=-1
RandomRate=220,600
;DetailLevel=0
Bouncer=yes


[TWLT070T]
Image=TWLT070
Normalized=yes
Translucent=no
Report=Explosion09
UseNormalLight=yes
Crater=yes
Scorch=yes

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发表于 2014-5-17 16:32:49 | 显示全部楼层
碎片不更好?溅射那么麻烦!而且也不好用!
发表于 2014-5-17 17:09:52 | 显示全部楼层
感觉比碎片的效果差
发表于 2014-5-17 19:36:20 | 显示全部楼层
感觉好卡的样子
发表于 2014-5-17 20:00:58 | 显示全部楼层
还是碎片好用!
发表于 2014-5-17 20:46:24 | 显示全部楼层
视觉效果有点蛋疼……
发表于 2014-5-17 22:05:32 | 显示全部楼层
    溅射到哪儿去了?
发表于 2014-5-17 22:56:28 | 显示全部楼层
额。。爆炸完了一片弹坑。。而且平衡性怎么办?
 楼主| 发表于 2014-5-18 09:25:51 | 显示全部楼层

没碎片卡就对了
 楼主| 发表于 2014-5-18 09:28:29 | 显示全部楼层
乐天派的小耗子 发表于 2014-5-17 22:56
额。。爆炸完了一片弹坑。。而且平衡性怎么办?

为什么不平衡?我已经把伤害调得够小的了
那弹坑是我提前清出来的
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