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Rules:
注意:请将MaverickBurst2,MaverickBurst3,BlimpBombFake作为某单位的武器
主武器是MaverickBurst
[AirToGroundMissileBurst]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=DRAGON
ROT=100 ;was 60
Airburst=yes
AirburstWeapon=MaverickBurst2
Cluster=9
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
[AirToGroundMissileBurst2]
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=1
Airburst=yes
AirburstWeapon=MaverickBurst3
[AirToGroundMissileBurst3]
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=1
Airburst=yes
AirburstWeapon=BlimpBombFake
[BlimpBombFake]
Damage=0
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Warhead=BlimpHE
Report=KirovAttack
OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)
[MaverickBurst]
Damage=1
ROF=10
Range=6
Projectile=AirToGroundMissileBurst ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=MakeBomb
Report=IntruderAttack
Burst=2
[MaverickBurst2]
Damage=1
ROF=10
Range=6
Projectile=AirToGroundMissileBurst2 ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=MakeBomb
Report=IntruderAttack
Burst=2
[MaverickBurst3]
Damage=1
ROF=10
Range=6
Projectile=AirToGroundMissileBurst3 ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=MakeBomb
Report=IntruderAttack
Burst=2
[MakeBomb]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100%
AnimList=BombStart
Art:
[BombDebris]
Elasticity=0.0
MaxXYVel=25.0
MinZVel=0
ExpireAnim=TWLT036
Damage=20
Image=Dragon
DamageRadius=80
Warhead=HE
LoopStart=0
LoopEnd=15
LoopCount=-1
RandomRate=220,600
;DetailLevel=0
Bouncer=yes
[BombStart]
TrailerAnim=BombDebris
TrailerSeperation=1
Trailer=BombDebris
TrailerDecreasement=1
测试时出现了煋状况:新注册的弹头无法发挥作用
解法:将一个原版中没用的弹头的animlist改成BombStart再关联即可
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